Communication games for kids can help your children interact with both peers and adults. Many communication games involve thinking up imaginative or entertaining questions for to ask others 1. Communication games can also test your youngster's memory and help develop his ability to express himself in a concise and clear manner.
This communication game will develop your child's memory and her ability to ask direct questions. Have a group of youngsters sit in a circle with one child in the middle of the circle. Have the kid in the middle of the circle think of a person, place or thing that the others must guess. The group can ask her 20 questions regarding the noun that is in her mind. The questions can only be answered by "yes" or "no," so the questions must be simple and direct. If no one guesses the answer within 20 questions, then the child in the center of the circle is the winner.
Changing the Leader
Improve nonverbal communication between children by having a group of children get together and selecting one to be the leader of the group. The leader can perform any action he wants and the other children must imitate the action. As the kids continue to move around, the leader should wink or communicate with another child nonverbally to let her know that she is the new leader. This new leader will then start to direct the others around. Continue to play until everyone has a chance to be the leader 2.
Group Communication Game
Teach youngsters how to describe events through physical actions. Have a group of kids gather in a circle and split them up into groups of two. Have each child ask his teammate 10 questions about his life. Once each kid has a clear understanding of the teammate, bring everyone back into a large group. One at a time, have each child stand up and attempt to introduce his partner to the class. The challenge of the game requires the introduction to be nonverbal -- only actions and physical descriptions. Everyone else can help the child by asking questions and shouting out words of encouragement.
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