Instruct players to each choose a song they like and note a specific portion to be played. The song should not have any derogatory lyrics or offensive language.
Download or upload the music to music editing software. Music can be added to the software by downloading it from a program such as iTunes, or uploading it from a previously purchased CD.
Select each song within the music editing software. The title will come up along with a track detailing the song's length. For instance, the left side of the track will read 0:00, while the right side of the track will be the total length of the song, such as 4:15.
Cut a snippet of the song. Using your editing software, select "Start" or "Cut" where you want the song to start playing and "End" or "Cut" where you want the song to stop playing. Sometimes the editing software uses an image of scissors to signify this function.
Create a file. After editing the first song, you will want to create a file as you save it. The file name can be name of the player who chose the song. That way, as a coach, you can change the batting order and substitute players without worrying that the wrong track will be played when someone steps to the plate. Save the first edited song to the new file under the first player's name.
Repeat the cutting of each song for all team members. Keep the song snippets a uniform length. Save them to the individual player file as you complete the editing of each song.
Burn or email the player files. Depending on the sound system in place, you might need to burn a copy of the team music for each player to "team disc," or simply email it to the announcer. To burn the file, simple select "Burn to Disk," which is usually found under the "File" tab within the music-editing program. To email select "Share" or "Send" under the same tab. Please note that the scorer or person in charge of audio for the games may prefer a certain type of audio file. Some of the most common include ".wav," a large file often used for professional audio recordings; "mpeg-1," which compresses a ".wav" to about one-twelfth of normal size; ".wma" files, which were created to compete with the mP3 format found in Windows media player (about one-third the size of those files); and finally the ".ogg" file, which is also similar to mP3 files but is also compressed to a great degree.